The rule support my game style well (no fiddly weapon stuff, fixed damage, no increasing hitpoints, small skill list and attributes do affect die rolls) and blend nicely into the background. I plan to use old Star Frontier adventures as well as Firefly ideas - aand all will fit into that loose universe. It was easy to fill some gaps with cyperparts to create cyborgs and yes, there was one adventure to stop an assassin robot (terminator). I love that kind, though, as I can put in anything I want and am not restricted to keep it canon.įor my group I added some 2300AD stuff, weapon names, combat armour, vehicles and spaceships, but I also added Aliens style xenomorphs, the cool tank and biogenetics. If you want a well defined setting, this is not it. ![]() The setting itself is very open, enough to get your imagination running, but not limiting you in any way. I like it very much, as it is very rules light and ticks the right boxes for me. ![]() Starsiege is a toolbox game that does contain a setting as well (but is optional).
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